

For example, it can report the percentage of time spent rendering, animating, or in your game logic.

It shows how much time is spent in the various areas of your game. The decompression happens on the mixer thread, which can be monitored in the DSP CPU section in the Audio pane of the Profiler A window that helps you to optimize your game. Use it only for files that consume excess memory for the Decompressed on Load. This option has a slight performance overhead, especially for Ogg/Vorbis compressed files. Keep audio compressed in memory and decompress while playing. Be aware that decompressing Vorbis-encoded sounds on load will use about ten times more memory than keeping them compressed (for ADPCM encoding it’s about 3.5 times), so don’t use this option for large files. Use this option for smaller compressed sounds to avoid the performance overhead of decompressing on the fly. The method Unity uses to load audio assets at runtime.Īudio files are decompressed as soon as they’re loaded. Enable this option if your audio file contains Ambisonic-encoded audio. Devices supporting these forms of interactive applications can be referred to as XR devices. It’s useful for 360-degree videos and XR An umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. When this option is enabled, the loading of the clip will happen at a delayed time on a separate thread, without blocking the main thread.Īmbisonic audio sources store audio in a format which represents a soundfield that can be rotated based on the listener’s orientation. When this option is enabled, audio will be normalized during the “Force To Mono” mixing down process. When this option is enabled, multi-channel audio will be mixed down to a mono track before packing. The tracker module assets behave the same way as any other audio assets in Unity although no waveform preview is available in the asset import inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Unity also supports importing of tracker modules in the. You can import the following audio file formats in Unity. Unity supports mono, stereo, and multichannel audio assets up to eight channels. Audio clips contain the audio data used by Audio Sources A component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer.
